Docs

Technical knowledge base

Projects

Implementation showcase

Blogs

Personal thoughts & stories

Interests

Include physical simulation, real-time rendering, game engine, and deep learning.

Physical simulation

Mastering computational fluid dynamics (CFD) and rigid body dynamics to create lifelike simulations of smoke, water, fire, and solid objects. Leveraging Eulerian and Lagrangian approaches, Navier-Stokes solvers, and cutting-edge techniques including FLIP, PIC, SPH for fluid behaviors, alongside sophisticated collision detection and response systems for rigid body interactions.

Real-time rendering

Advancing real-time rendering through physically-based rendering (PBR), global illumination, ray tracing, and GPU-accelerated algorithms. Dedicated to achieving photorealistic visuals at interactive frame rates by optimizing rendering pipelines and embracing next-generation graphics technologies for immersive visual experiences.

Game engine

Architecting robust game engine systems with modern design patterns such as Entity-Component-System (ECS), multithreaded rendering pipelines, efficient asset management, and data-driven workflows. Focused on building scalable, high-performance frameworks that power interactive 3D applications and deliver seamless real-time experiences.

Deep learning

Applying deep learning and neural network architectures to revolutionize computer graphics and vision tasks. Exploring innovative applications in image synthesis, style transfer, neural rendering, and AI-driven content creation to enhance visual fidelity, accelerate workflows, and unlock new creative possibilities through intelligent automation.

Start exploring the fascinating world of graphics engineering